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(+1)

Thank you for making this. I already started working on something similar a few weeks ago and then I found out about this project. I thought I should try Blunder and share my feedback.

I just tried 0.5, and the first thing I noticed is that the default "Clip End" value for the Camera is too low. Could you adjust it so that when we press 0 and use the "walk navigation", we can see the whole scene ?

Thanks again !

Ah, thanks for catching that! I made sure to adjust it in the Viewport, but I completely forgot about the Camera in the Scene!

Thank you, this will be fixed, hopefully in code so that you won't have to do it for every new Camera you create!

Hello NXGEN, waaaaaaaaaaaaay late with this, but I just incorporated an add-on to the template that increases the Clip End of the Cameras as well as the Viewport itself. If you add a Camera from the Unreal Objects Panel under the Toolbar, or from the Unreal Objects menu, from the Add Menu, it will have an extremely long Clip End, and should cover every object in your scene.

Thanks for downloading the template, sorry for the sporadic updates! ;P