1. Hi there! What's your name? Want to introduce yourself?
Hey my name is Queenie, I'm an illustrator who has done some freelance for different studios. This work includes some freelance stuff for games and some freelance stuff for comics. I don't work as an illustrator full-time but I'd like to do so someday.
contact: Twitter | Tumblr | Portfolio site | discord ID: NNChan#4069
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I participated in the last jam by trying to finish a dating simulator and also being a part of the truly wonderful game '22 Cat' and it was amazing. What I've learned from the last jam and the jam before that is that I need to SCALE BACK!! A LOT!! I tried to do an entire game on my own AND also work on another game as part of a team and you know what? It was a freaking mistake. You live and learn, babes.
3. What games are your favourites? Did any of them inspire you, or made you want to make your own?
I love a big bunch of different games, probably too many tbh but I'll keep this brief. Currently playing the heck out of Stardew Valley. Games that will forever be in my heart include the Ace Attorney series, Fire Emblem and Fire Emblem: Path of Radiance, the Zero Escape series, and other stuff. I love picking up engaging games with interesting stories and/or themes. Quite frankly, I am a VN ho and it's the many memorable VNs and text-heavy story-rich adventure games I've played that first inspired me to try making a game, including my "baby's first game" Cloud Mage from the first MFGJ that ran in January of 2016.
4. Do you have experience with game development? What did you do/with what engine?
Aside from previous game jam games that were done in Ren'py, I've done freelance illustration work for Battle Chef Brigade as an ingredient and item artist. I've had the pleasure of playing a recent demo that showed my assets in action and I've fallen in love with seeing things I've made come alive in the video game medium. Which is why I'm here WINK ;)
5. Tell us about something you're passionate about!
I'm passionate about cute shit and screaming incoherently into pillows.
6. Any advice to new jammers (if you're a veteran)?
lmao@veteran
Anyway my advice is, make your project small. Decide on a scope that's manageable and then don't make it any bigger. Resist the urge. Shelve all your fancy new ideas that would add work to it. Trust me. Don't fucking do it, just keep it manageable. See the finish line? Sprint across it and hold your reasonably-scoped and finished project/demo over your head, you beautiful creature, you.