Wow, thank you so much!
Actually, we were super stressed out since we barely had any actual gameplay before the final day since we spent so much time on literally everything else before that part lol (including the intro + tutorial section). So unfortunately we only had one day to finalise gameplay. But that last day melon worked probably 20 hours straight on the game, and I did 15 hours following my already 6 hours at my job haha. Melon worked pretty much non-stop all day this final week. There was quite a bit of reuse from other projects such as the spherical movement which we had experimented with before (and assets that we didn't have time to make ourselves).
The dipshits are indeed horrible to catch with lower fps lol. We added a graphics slider which helped for my laptop, but we didn't know about the memory issue, so that's a shame.
And thanks for liking the music!! I was so happy with it myself that I released the soundtrack already. There are links in the game's description, and it's coming to Spotify and Apple Music soon!