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(+1)

Finally I got around to play this game. The art style is so charming I was glued in right from the screenshots alone!

I'm a big roguelike fan and I love board game and dice games a lot (dicey dungeons for example for the one that involved both those aspect) so I was excited to see this game. I really love the power ups and attacks. I'm not sure if the calculation is often bugged? Since some times I tried to do more damage on purpose but I only ended with low damage and sometimes I got a high one with same amount of die. Or maybe I'm not paying enough attention. The mode implementation of this game is a bit too random in my opinion, would be great if player still can plan ahead or use the mode to their advantage instead of occassionally getting hindered.

If you do plan on continuing this game, consider updating the UI to show final damage calculation in face value for players instead of keeping it at x. The base is very solid already and I'll be looking forward if this game does get finished since I really adore this kind of game! Keep up the good work!

(+1)

Hey another dicey dungeons fan! Thanks for checking out my game :) 

Re: bugged damage, You’re probably missing the statuses which is why you thought the damage calculations were off? Eg if you were exhausted, then you’d only deal half damage, or if you had a lot of strength then you could deal a lot of damage even with a low mode

Good feedback for showing the players total damage total, was something I had planned but ended up running out of time to implement..

On the topic of mode being too random, that’s sort of the point of the game.. you need to deal with the dice you’ve rolled and figure out new plans if you didn’t roll what you were looking for. Of course as the game goes on, you start having more control over all of this as you gain more dice, more special weighted dice, more rerolls, or more relics that give you bonus statuses :)

Thanks for playing!