Thanks for your feedback, glad you liked it and I appreciate the constructive feedback!
I was Random Main in higher ranks that time back, but I always adored the Protoss for their style indeed!
This project was indeed super ambitious and some of us had spent the full 9 days to make it in addition to a already bigger team. There are many systems involved and lots of intersection between the systems which took some time to make.
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Difficulty, yes unfortunately we had more or less no time to balance anything from the game.
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The problem is we have no unit gap (didn’t made it) + the navigation could have been solved more efficiently
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Some global stats in the HUD would have been cool, we had this point on the list but unfortunately didn’t made it as well. I agree the HUD could have been smaller.
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Interesting it was hard on the eyes, for me it felt pretty empty. In many games like RTS you have options to hide eye pleasing stuff, but that would have been too much for a jam.
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The intention of terrain, free camera and PBR for the assets is making use of the 3D aspect in the game. There are different RTS, games like SC2 or AoE have flat terrain and less environmental stuff in comparison to other game like Northgard which have much more focus on a immersive environment and making use of 3D. Sad to hear, but thankful for the feedback it didn’t worked out for you. I was hoping to deliver a more immersive environment than a empty and simple one like in SC2 or AoE.
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Yes, highlighting actions with VFX was on the list as well, we had many ideas for juiciness but as always, they are on lower prio. Although we were able to add some for combat and for buildings and I think they went well.
Once again thanks for pointing these points out!