I actually thought about adding chords to the game, but it totally out of scope haha
Aviv Levy
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Very cool concept! Reminds me of restaurant games such as overcooked. The art is very nice and begging for some music and sfx! I liked how you combined both a "timed tasks" and organization mechanics too! And that taping minigame was oddly satisfying. I do have some feedback though!
- I think you should be able to use the mouse instead of pressing E - that would be more intuitive.
- It would've been cool if pre-scanned boxes had a sticker on them or something, so you could tell if they should be scanned without looking at the little screen to the side. That'll also make it more immersive!
- Closing the truck screen with X felt a bit unintuitive. I think simply walking away would've worked better -- Unless I missed something? I also think you should be able to send the truck by pressing spacebar.
- I think the ui at the bottom lacked icons or colors, and while being busy with playing the game it felt very "texty" to understand at a glimpse... If that makes sense?
- It would be cool if I was able to rotate boxes and to stack them on top of each other.
Very nice entry though. Really wish it had sound or at least some music but I get having to prioritizes tasks with the time constraint and all...
This is a really interesting concept, with awesome audio and cute visuals. Juggling between the mouse interface and the game was a bit unintuitive for me, maybe it could combine the numpad for numbers and colors, etc? Not sure how that would work the images puzzle though. I gave up during the (SPOILER) fire levels after trying a couple of times.
There was a bit of a lack of feedback some times - he images green / red colors could be a lot more discernible, and it wasn't clear if floor buttons were actually pressed.
Very nice entry!
Wow! I've had lots of fun with this one! The gameplay is juicy and filled with action, the combat satisfying and the weapon variety interesting (although I would've loved a grenade launcher :P)
This reminds me of hotline miami btw, especially with the great music to amp it up.
There were some enemies who got stuck on walls during the last tunnel level btw.
My only feedback is I would've liked more intense levels and maybe more dramatic lighting and a bit more detail to the graphics.
But it's really really good! Congrats
Great concept and a really cute character and good audio. Everything was a bit too dark for me, so it was hard to tell what's where, and the timers show incorrect time. Solid entry! Well done :D
I will however file an official complaint to corporate 😉 because I was definitely struggling when reaching the timer thingy on the wall to the right in which you can fall through the cubes... Might give this another try later :D
I love the art! Gameplay-wise I think it's an interesting concept, would be cool to have even more match-style minigames to the side! The flying robots sometimes got on top of each other, so it was a bit hard to see what's going on. I wasn't sure if I could somehow collect stuff with the main collector btw. Very cool entry!
Nice game, visuals and music are great. Gameplay wise... Well, it's a typing game! It's nice, but it does get stale fast for me. The office theme and words are a nice touch. I do wish there was a bit more to this though... It reminded me of papers please so I kinda expected some papers please mechanics to this.
Solid entry!
Thanks for playing and for the feedback!
Glad and relieved you reached the upgrades XD I would've loved to add more but since I added them a few hours before the deadline and could only make 2 upgrade screens, I decided to make them available a bit later on - perhaps too late.
I was really wondering whether to leave the collisions or not. Without them it could be too easy, and with them a bit too overwhelming. I think they're probably a good addition to the game but need something to balance them out, as another person suggested here, such as an AOE attack. I actually planned to add a grenade launcher weapon to deal with the larger chunks of enemies, but ran out of time!
Hi! Thanks for playing and for the detailed feedback!
There's actually upgrades after wave 8 completion that makes it a bit more interesting, but I totally get the need for more. I planned to add a grenade weapon exactly for this scenario but unfortunately had no time to do that :(
The green bug screen bug is a weird one. I actually stumbled upon it minutes before the deadline so it was too late to debug that. I think I know what causes it though
EDIT:
I believe the green screen is when the game's screen is selected and highlighted in the browser, probably because of holding and moving the mouse - it happened to a friend of mine during testing and he said clicking outside the game's screen solved this issue. I think constraining the mouse to the game's screen will probably solve this bug in a future update.