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Aviv Levy

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A member registered Oct 01, 2019 · View creator page →

Creator of

Recent community posts

Thanks for the detailed feedback and the kind words!
I definitely think there's a lot left to explore here and a post jam update is not off the table, when I find the time!

Totally agree about harmony and discord. Also maybe make the piano go out of tune slightly when sanity is low!

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I actually thought about adding chords to the game, but it totally out of scope haha

Glad to hear! I thought it was a neat idea, so glad I managed to put that in the game 😎

🤩

Thanks 🤩

Thank you!
I'm definitely thinking about a post-jam update! 😎🎹

Noice 💪💪 I'm still not sure about if, how and what would also be changed in the itch version but it's something I'm thinking about. 🙂

Awesome to hear 😎 I love this game and steam too 😜

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Oh, that's interesting. Itch's feed is sometimes very informative. I just moved that image to the sidebar so it'll not clog the description. 😂

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Hi, there's a development log at the bottom of this page (above the comment section). I edited the link so it'll take you to update 1.1 devlog which also includes the trailer, and made the link a bit more informative.

The tutorial picture isn't related to the update.

Thanks, glad you liked it! 🎹

Thanks for the kind words :D

Pretty cool concept! Very nice looking and the audio is nice too. Would be cool if it had levels or more goal-oriented mechanics instead of playing for a high score -- that might also combine pretty well with the different weighted containers. But the way it is now is good for a jam. Solid Entry!

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Very cool concept! Reminds me of restaurant games such as overcooked. The art is very nice and begging for some music and sfx! I liked how you combined both a "timed tasks" and organization mechanics too! And that taping minigame was oddly satisfying. I do have some feedback though!

  • I think you should be able to use the mouse instead of pressing E - that would be more intuitive.
  • It would've been cool if pre-scanned boxes had a sticker on them or something, so you could tell if they should be scanned without looking at the little screen to the side. That'll also make it more immersive!
  • Closing the truck screen with X felt a bit unintuitive. I think simply walking away would've worked better -- Unless I missed something? I also think you should be able to send the truck by pressing spacebar.
  • I think the ui at the bottom lacked icons or colors, and while being busy with playing the game it felt very "texty" to understand at a glimpse... If that makes sense?
  • It would be cool if I was able to rotate boxes and to stack them on top of each other.

Very nice entry though. Really wish it had sound or at least some music but I get having to prioritizes tasks with the time constraint and all...

Love the aesthetics of this game! The upgrades were a nice addition too. Took me a moment to realize the controls / placement but that was not a big deal. Nice entry!

True, I wanted to have more enemy types and weapons etc but ran out of time. There are however upgrades after wave 8 and 16, and a ranged enemy, but both appear a bit too late in the game. Something I will definitely fix if I do a post jam update. Thanks for the feedback!

Hmm, I agree. Maybe I could improve that by lowering the amount of maximum juice. I'll think about that for a possible post jam update! Thanks for the feedback :)

This is a really interesting concept, with awesome audio and cute visuals. Juggling between the mouse interface and the game was a bit unintuitive for me, maybe it could combine the numpad for numbers and colors, etc? Not sure how that would work the images puzzle though. I gave up during the (SPOILER) fire levels after trying a couple of times.

There was a bit of a lack of feedback some times - he images green / red colors could be a lot more discernible, and it wasn't clear if floor buttons were actually pressed.

Very nice entry!

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Hi! There are 4 types of enemies, the fourth being a ranged enemy that shoots spit at you. In a hindsight they appear too late though. Thanks for the feedback!

Wow! I've had lots of fun with this one! The gameplay is juicy and filled with action, the combat satisfying and the weapon variety interesting (although I would've loved a grenade launcher :P)

This reminds me of hotline miami btw, especially with the great music to amp it up.

There were some enemies who got stuck on walls during the last tunnel level btw.

My only feedback is I would've liked more intense levels and maybe more dramatic lighting and a bit more detail to the graphics.

But it's really really good! Congrats

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True, although I've noticed that Godot 4 games on HTML run a lot smoother on chrome than edge. Maybe you could try that if you haven't :)

Edit - also try seeing if hardware acceleration is not disabled in your browser

Cute game, loved the art and sound! The game was a bit tough for me, and maybe the screen was too small... It was a bit hard to aim and the movement felt too slide-y. Other than that, I think what I'm missing is being able to move while aiming! Good entry though 😀

Wow this is an interesting one! I've actually played this one for a while. I love deduction games

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This is hilarious! I love it. It's really well made, and the added dialogue is absolutely fantastic, and that classic office assistant giving you verbal comments during your play... What a great entry!

What a great concept and cool execution! Was a bit short - it was just starting to get interesting and devious 😈. Would love an option for restarting, though. This is really neat!

Such a great, simple and fun concept! Loved the music and the art is really nice too. Congrats! 💡

Thanks! 😁 Glad you like it

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Great concept and a really cute character and good audio. Everything was a bit too dark for me, so it was hard to tell what's where, and the timers show incorrect time. Solid entry! Well done :D

I will however file an official complaint to corporate 😉 because I was definitely struggling when reaching the timer thingy on the wall to the right in which you can fall through the cubes... Might give this another try later :D

Found it. Will fix it after the jam ends! Thanks :D

Thanks for the feedback and for playing! There are upgrades after completing wave 8 and wave 16 btw :) Should've probably added them a bit earlier!

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Totally understandable! And that doesn't take away from the fact that this is very well executed and I do like it. The days do add a more to the game too.

I love the art! Gameplay-wise I think it's an interesting concept, would be cool to have even more match-style minigames to the side! The flying robots sometimes got on top of each other, so it was a bit hard to see what's going on. I wasn't sure if I could somehow collect stuff with the main collector btw. Very cool entry!

Nice game, visuals and music are great. Gameplay wise... Well, it's a typing game! It's nice, but it does get stale fast for me. The office theme and words are a nice touch. I do wish there was a bit more to this though... It reminded me of papers please so I kinda expected some papers please mechanics to this.

Solid entry!

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Thanks for playing and for the feedback!

Glad and relieved you reached the upgrades XD I would've loved to add more but since I added them a few hours before the deadline and could only make 2 upgrade screens, I decided to make them available a bit later on - perhaps too late.

I was really wondering whether to leave the collisions or not. Without them it could be too easy, and with them a bit too overwhelming. I think they're probably a good addition to the game but need something to balance them out, as another person suggested here, such as an AOE attack. I actually planned to add a grenade launcher weapon to deal with the larger chunks of enemies, but ran out of time!

Oh snap, totally forgot to add that to the how to play section. But I added it to the page! Thanks for playing and for the feedback :)

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Hi! Thanks for playing and for the detailed feedback!

There's actually upgrades after wave 8 completion that makes it a bit more interesting, but I totally get the need for more. I planned to add a grenade weapon exactly for this scenario but unfortunately had no time to do that :(

The green bug screen bug is a weird one. I actually stumbled upon it minutes before the deadline so it was too late to debug that. I think I know what causes it though

EDIT:
I believe the green screen is when the game's screen is selected and highlighted in the browser, probably because of holding and moving the mouse - it happened to a friend of mine during testing and he said clicking outside the game's screen solved this issue. I think constraining the mouse to the game's screen will probably solve this bug in a future update.

Hi, thanks for playing!
1. Stuck in the wall - do you mean the player or enemies or both? I did my best to proof this but probably missed some here and there because I was really racing against the clock :O
2. Bullets are supposed to collide with trees :)
3. Map could be bigger, yeah.

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Edit: Hi. Not sure what this means? Can you please provide more information? What web browser are you on? I'll try to look into this tomorrow.

Thank you! :D

Thanks! There's actually an effect but it's too subtle 😅 Will definitely address that in a post jam version - I'll probably add a better tutorial section in-game instead of written instructions as well.