Anybody got it running on linux? I tried importing it to steam and run it with proton (both proton 8.0 and experimental). Sadly it crashes after showing the godot-logo. Btw. Godot supports linux natively so a linux-build would of alread-solved would be nice.
One of my testers managed to run it on linux with wine; sadly building the engine for linux doesn't work on windows for me (scons tries to run commands longer than the windows command line's limit), and I need to do it in order to include my custom C++ puzzle-solving code.
Building it in a VM, or clearing enough space on my PC to dual-boot is somewhere deep down on my to-do list (but once I'm happy with the state of the game, there will definitely be a linux build!).
Game runs fine via Wine and Proton 8.0/experimental on Fedora 38 (KDE spin), using Nvidia proprietary driver (GPU RTX A2000, version 545.29.06) and running via Xorg (I haven't tried Wayland).
This could be a driver issue. Plus game is running on Godot 4, which uses Vulkan by default and many older GPU don't have Vulcan support.
I can think of 2 possible solutions:
- Run game with command line argument --rendering-driver opengl3 . It forces Godot to use OpenGL3 renderer (I used it on Win 10 on a computer with an old GPU and it works). If you're launching the game via Steam, just add this argument to the Launch options.
- Update drivers - this only helps with new cards.