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One of my testers managed to run it on linux with wine; sadly building the engine for linux doesn't work on windows for me (scons tries to run commands longer than the windows command line's limit), and I need to do it in order to include my custom C++ puzzle-solving code.

Building it in a VM, or clearing enough space on my PC to dual-boot is somewhere deep down on my to-do list (but once I'm happy with the state of the game, there will definitely be a linux build!).

(2 edits) (+1)

Game runs fine via Wine and Proton 8.0/experimental on Fedora 38 (KDE spin), using Nvidia proprietary driver (GPU RTX A2000, version 545.29.06) and running via Xorg (I haven't tried Wayland).

This could be a driver issue. Plus game is running on Godot 4, which uses Vulkan by default and many older GPU don't have Vulcan support.

I can think of 2 possible solutions:

  • Run game with command line argument --rendering-driver opengl3 . It forces Godot to use OpenGL3 renderer (I used it on Win 10 on a computer with an old GPU and it works). If you're launching the game via Steam, just add this argument to the Launch options.
  • Update drivers - this only helps with new cards.