On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

By collectibles I mean coins, hearts. power-ups - whatever you pick up and feel better and stronger. It was always a satisfying feeling in "The Binding of Isaac" game when you pick up items and you shooting pattern changes or something like that.
I understand that this is small project but if you want to make a bigger one - items is a must have thing :)

Maybe you din't notice but the graphics maintain pixel-grid structure (when an object rotates, its lines become pixelated and these pixels do not rotate, but simply rearrange themselves according to the position of the line, creating the illusion that you were drawing frame by frame in pixel art, but its just rendering magic going on)

(2 edits) (+1)

Oh but there are items ! 9 of them to be exact xD (on the Christmas trees)
(So yeah I agree completely)
For hearts I should maybe make the gift ennemy more clear (the one with the red gift, if you kill him you get health back)

Oh yeah ! I think it is because I used very big images, and scaled them down in godot, so it has a lot of pixels to choose from x)

And thank you for your explanation, and your tips !

DUDE!!! 

It turns out I just ran to the boss and killed him, not knowing that there were items.

The items are very cool - cookies that leave crumbs behind, deer antlers that bounce off the walls - very thematic)

I also found a bug... in one of the rooms my screen just went black and I couldn’t do anything about it