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(+1)

It's good. The fact we're slowed down the more we carry add a good tension to the foraging, we have to decide if we take the risk of not making it to carry more in one go.  On that front, the only thing it's lacking is a way to drop objects: At one point I carried too much to come back, I knew I couldn't make it, but I had no way to get rid of some of them, condemning me to a slow death. 

(+1)

Thank you so much for playing... You really got the spirit of the game. I had thought about adding a drop function for the items, but due to time constraints, I focused on other aspects. Part of the challenge was to be careful not to pick up too many items to avoid getting weighed down. Often during development, I found myself slowing down, so being cautious on the way back was part of the fun. An additional idea could be to avoid certain trash that shouldn’t be collected, perhaps placed on the return paths, just to make the game more enjoyable.