There is the concept of going viral. Unfortunately this cannot be planned. But here is a fitting joke about the situation
Also you would have to have something that people would want to see/play. Your stuff looks like amateur level. Which is not a bad thing, but hoping to get known for it, is a bit unrealistic. You should make games because making games is a fun hobby for you. Make games you would like to play. Games that you would like to recommend to someone else, not because they were made by you, but because they are good, or unique or whatever.
You seem to do 3d stuff that is playable in browser. That is not so common. You could build on that and "exploit" that there is less competition.
But the thing is, even if you make an excellent game, this does not translate to getting known or popularity, fame, success.
I have two examples for you. Also look at their presentation on their game description.
https://johngabrieluk.itch.io/amaya-maiden-of-the-storm
This game is excellent. I believe the game even won a jam. It has 6 ratings. Which is basically nothing. I do not know why the game is unknown.
And
https://dead-tale-studio.itch.io/luces-journey
It has 10 ratings, yet should have well over 1000 browser plays. It is a rather good game for its scope and a sweet and heartbreaking setting.
If those games are basically unknown, why should your games be known?
A successful example is Backpack Hero. They came up with a newish concept that was liked by people. That game now has 2000 ratings.