Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

d14u82

60
Posts
5
Topics
1
Followers
2
Following
A member registered Sep 06, 2022 · View creator page →

Creator of

Recent community posts

That was pretty cool. The last guy I dueled was difficult.

Not bad. Nice concept and use of limitation. It seems like the audio control in settings wasn't working. I turned it all the way down (and clicked save) to test and could still hear the music and SFX.

Nice concept. It could probably be expanded into a fully featured game with many different levels.

Descent 2D platformer. I personally felt like the character moved too fast, but maybe that was intentional.

Nice game!

Thanks for the feedback!

Thank you!

Thanks for the input. I spent so much time getting some questions on there, I didn't have time to implement that stuff. I'll try to organize better for my next Game Jam.

Thank you for the kind words. I plan on testing some games a little later and I'll try yours out.

Thank you.

Thank you! I ran out of time. Had quite a few extra ideas. Might still build upon it.

Thanks for the input. I'm aware of the bugs and hope to fix them. As for the spy balloon I wanted the player to know it didn't just vanish. I was thinking of adding a small cinematic so the camera follows the balloon before returning to the player.

I realized that about the mouse after I built it. Didn't do that in Unity. I think I'll disable the camera look during the conversation. I actually meant to disable the jump. I forgot to do that. Thanks for all your input. I actually was busy today with mother's day and rushed to submitting it. Maybe it'll be better in the near future.

Thank you. It was just a quick mockup. I plan on improving it.

Thanks for that. I'll check it out

I do know how to change the camera settings in code, but how can I detect a user's resolution in code? Any idea?

I did build one app before that looked good everywhere, including here on itch. The ONLY app I've ever released to Google PlayStore. It didn't look right on MY device because I have a very awkward screen resolution. My screen aspect ratio on my phone is 18:41.

What reason would your default resolution be different than your canvasses?

As a web developer, screen resolutions were so easy to work with. But as a game developer, I hate it lol. As far as I know, fluid layouts such as 100% screen width isn't even a thing. Trying to figure out sizes that scale with every device is not easy, especially since not every device will be your reference resolution or default resolution.

Thanks for the feedback. That's not the game I'm working on at the moment, but I will go check that out and see what kind of scaling options I have. I don't remember how I scaled the play screen.

(1 edit)

That question is not self-explanatory.

So, I've developed an app with the canvas reference resolution to 360 x 640. It looks perfect in Unity.

When I upload to itch.io and set the manual dimensions to 360x640, it cuts off the top and bottom of the app as if it doesn't fit.

Is this an itch issue or am I doing something wrong in Unity?

Also, I am unable to auto detect sizes. I think this is something I'm missing in Unity. Could someone point me in that direction?

These issues have occurred in every app/game I've uploaded to itch. I can't seem to get itch to recognize the same dimensions I'm developing the apps in.

I would greatly appreciate any feedback. Thank You.

I appreciate the feedback. I did include all nine planets, to include Pluto; however, I didn't have enough time to work the puzzles all the way through. I probably should have adjusted the planets so they're actually in view for this game jam. I believe I implemented a look feature by moving the mouse. I will have to check into that. Thanks for playing.

Yea, I've actually learned quite a bit from the jams I've participated in. Ranked pretty well too. People seem to rank me higher in enjoyment than other categories. Although, the most people in a jam that's voted on my games so far was 64. Until now, I'm in a jam with over 8,700 people. Voting is still going on for that one. I hope I rank at least in the top 250. Considering the number of games submitted, that would be somewhat impressive.

I'm a programmer. Not a graphics artist. Not an animator. etc. Although, I can do those things on a basic level, since it's not possible to find people to help on a game. All my games will ever look like is Amateur level, even though I use some pretty complex coding in some of them. Since I don't have an eye for art, I'm stuck at making games that don't "look" good.

Well, just about ALL of the games or developers that I notice, are popular people with a lot of followers. It's no surprise that popularity is a huge ranking factor. Do any search on any website and the first 10 results are likely people you've heard of before. So, the question that remains for many people is, how did they get there if their videos weren't shown before they were popular. The only conclusion I came up with is a very huge marketing budget OR an already existing large circle of family and friends. I don't have either. I have like 3 friends on my Facebook. So, even if I shared there, it wouldn't do any good. For example, the number one suggestion of crowdfunding is to share with family and friends (to gain momentum). My family and friends don't give a sh*t what I do. If I share ANYTHING with them, they just ignore it. So, I have absolutely no one to share my stuff from the start. I have to rely on YouTube (and other sites) algorithm to rank me well, which is very rare for an unknown person. Back in the day, SEO meant something. Since they started ranking by popularity, the small guy can't get anywhere.

(1 edit)

Well, I can add my YouTube link, but I guarantee you, that if 1,000 people saw it, only one might click on it. However, it would take 6 months just to get 1,000 people to see it since itch.io doesn't rank games from unknown people very well. All my games show up at least 500 videos down, maybe even further. I once did a filter search and narrowed down as far as I could. I was number 7 of 10 results. That's because I'm not well known/popular. I even paid $50 to promote a video. I got about 60 views and 18 subscribers. It cost FIFTY BUCKS. I highly doubt it's worth $50 to get 18 subscribers, most of which don't watch any of your other videos.

Honestly, I just think I'm invisible sometimes. It was probably rejected because they didn't know about it. It's like my YouTube videos. Totally invisible and no views. It's like when I talk to girls. Totally invisible. Or when I try to start a business. Totally invisible. No customers. I'm pretty sure I'm just invisible or I died and think I'm still alive. lo

https://itch.io/jam/failjam - this is the one that made my head hurt lol.

(1 edit)

I've seen some with awful colors, almost made my head hurt and like one sentence for the description. Mine had pleasant colors, a few graphics on the jam page and a good description. https://itch.io/jam/solarsoft-game-jam-1 - this was mine. No one joined because it never showed up on the calendar.

I'm guessing they only approve well known people. Mine never got approved. It was much better than many of the ones on the calendar.

Thanks for the input. I've considered dynamic changing mazes, but figured I didn't have enough time during this game jam. I may try to implement that at some point.

(1 edit)

Thank You. I actually thought about including different types of puzzles in each room. Like maybe a memory game where you have to step on certain color blocks in a certain order.

Thank You! Tried my best. :)

lol I'm sorry. Thanks for the tip. I actually planned on making the mazes go to the 9th planet, but just didn't have enough time. All nine planets do actually exist in the world, you're just unable to see that far in the game. Something I might do in later updates is include different types of puzzles, not just mazes. So, maybe like a memory puzzle where you have to step on certain color pieces in a certain order, etc. and whatever other kind of puzzles I can think of.

(1 edit)

Sorry you had that experience! Any idea how to make it more apparent what to do? The puzzles are mazes. You just have to work your way around the walls to get to the red button.

Well, if they for some reason denied them being on the calendar, they should let us know and why?

Really? I tried preventing that. I'll have to check it out.

Are you making your own game or looking to join someone else's game?

I am using Unity. Feel free to join my Discord.

I sent you an email

Ok. Great. I need a "Outer Space" theme if you have any ideas.