That was pretty cool. The last guy I dueled was difficult.
d14u82
Creator of
Recent community posts
I realized that about the mouse after I built it. Didn't do that in Unity. I think I'll disable the camera look during the conversation. I actually meant to disable the jump. I forgot to do that. Thanks for all your input. I actually was busy today with mother's day and rushed to submitting it. Maybe it'll be better in the near future.
What reason would your default resolution be different than your canvasses?
As a web developer, screen resolutions were so easy to work with. But as a game developer, I hate it lol. As far as I know, fluid layouts such as 100% screen width isn't even a thing. Trying to figure out sizes that scale with every device is not easy, especially since not every device will be your reference resolution or default resolution.
That question is not self-explanatory.
So, I've developed an app with the canvas reference resolution to 360 x 640. It looks perfect in Unity.
When I upload to itch.io and set the manual dimensions to 360x640, it cuts off the top and bottom of the app as if it doesn't fit.
Is this an itch issue or am I doing something wrong in Unity?
Also, I am unable to auto detect sizes. I think this is something I'm missing in Unity. Could someone point me in that direction?
These issues have occurred in every app/game I've uploaded to itch. I can't seem to get itch to recognize the same dimensions I'm developing the apps in.
I would greatly appreciate any feedback. Thank You.
I appreciate the feedback. I did include all nine planets, to include Pluto; however, I didn't have enough time to work the puzzles all the way through. I probably should have adjusted the planets so they're actually in view for this game jam. I believe I implemented a look feature by moving the mouse. I will have to check into that. Thanks for playing.
Yea, I've actually learned quite a bit from the jams I've participated in. Ranked pretty well too. People seem to rank me higher in enjoyment than other categories. Although, the most people in a jam that's voted on my games so far was 64. Until now, I'm in a jam with over 8,700 people. Voting is still going on for that one. I hope I rank at least in the top 250. Considering the number of games submitted, that would be somewhat impressive.
I'm a programmer. Not a graphics artist. Not an animator. etc. Although, I can do those things on a basic level, since it's not possible to find people to help on a game. All my games will ever look like is Amateur level, even though I use some pretty complex coding in some of them. Since I don't have an eye for art, I'm stuck at making games that don't "look" good.
Well, just about ALL of the games or developers that I notice, are popular people with a lot of followers. It's no surprise that popularity is a huge ranking factor. Do any search on any website and the first 10 results are likely people you've heard of before. So, the question that remains for many people is, how did they get there if their videos weren't shown before they were popular. The only conclusion I came up with is a very huge marketing budget OR an already existing large circle of family and friends. I don't have either. I have like 3 friends on my Facebook. So, even if I shared there, it wouldn't do any good. For example, the number one suggestion of crowdfunding is to share with family and friends (to gain momentum). My family and friends don't give a sh*t what I do. If I share ANYTHING with them, they just ignore it. So, I have absolutely no one to share my stuff from the start. I have to rely on YouTube (and other sites) algorithm to rank me well, which is very rare for an unknown person. Back in the day, SEO meant something. Since they started ranking by popularity, the small guy can't get anywhere.
Well, I can add my YouTube link, but I guarantee you, that if 1,000 people saw it, only one might click on it. However, it would take 6 months just to get 1,000 people to see it since itch.io doesn't rank games from unknown people very well. All my games show up at least 500 videos down, maybe even further. I once did a filter search and narrowed down as far as I could. I was number 7 of 10 results. That's because I'm not well known/popular. I even paid $50 to promote a video. I got about 60 views and 18 subscribers. It cost FIFTY BUCKS. I highly doubt it's worth $50 to get 18 subscribers, most of which don't watch any of your other videos.
Honestly, I just think I'm invisible sometimes. It was probably rejected because they didn't know about it. It's like my YouTube videos. Totally invisible and no views. It's like when I talk to girls. Totally invisible. Or when I try to start a business. Totally invisible. No customers. I'm pretty sure I'm just invisible or I died and think I'm still alive. lo
I've seen some with awful colors, almost made my head hurt and like one sentence for the description. Mine had pleasant colors, a few graphics on the jam page and a good description. https://itch.io/jam/solarsoft-game-jam-1 - this was mine. No one joined because it never showed up on the calendar.
lol I'm sorry. Thanks for the tip. I actually planned on making the mazes go to the 9th planet, but just didn't have enough time. All nine planets do actually exist in the world, you're just unable to see that far in the game. Something I might do in later updates is include different types of puzzles, not just mazes. So, maybe like a memory puzzle where you have to step on certain color pieces in a certain order, etc. and whatever other kind of puzzles I can think of.