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Another solution to the original question is to search the html file for 

if (soundPlayer) {
    soundPlayer.pauseTune();

and just comment it out by adding two forward slashes before the "pauseTune" part, like so:

if (soundPlayer) {
    //soundPlayer.pauseTune();

But be aware: every time you save your game from the Bitsy maker it will restore this piece of code. So you'll have to comment out the "pauseTune" code in the html file after editing your game in Bitsy, but before your game is played.

Hi, this is a a great solution, thanks! For the project I was working on, I ended up using an external audio file from an open source library, but for anyone that wants to use music made in bitsy, this seems good.