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this gripped me a lot more than I expected, is it intended to skip to the title screen when you make the difficult decision at the end?

this reading technique seems familiar to me, was there a speed reading app that presented one word at a time in the past? I think this is a fine technique, if it's handled programmatically maybe players can even adjust the speed using +- keys.

maybe the glowing lights (from the mainframe etc) could be a different color from the green text prompts, I was a bit anxious that I was missing text content on some screens.  or maybe it would be even better to change the "exit" prompts to orange, I definitely did miss a couple by wandering around in the wrong order.

nice work, and good writing ( ̄ω ̄)/

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You can use + and - to change the speed actually. And making the “exit scene” squares a different color is a good idea!!


Who’d you end up picking? What did you think of the nightmare sequence (lol)?


And yes, the ending just takes you to the memorial with the title. I didn’t want to give any kind of “closure” (it’s up to the player to speculate and decide how the story unfolds in their mind’s eye). 

(+1)

That’s great, maybe add the +- keys in the description :D

I picked Matthew because I valued the physicist and engineer more for the task of rebuilding civilization, even though I wondered if they could accept that. You’re right that I imagined various endings to the story even before making the decision, so I think it was an effective design. I wonder if the end of gameplay could be signaled a little more clearly somehow, maybe even just “fin” on the bg image.

Yeah the dream totally got me, I didn’t want to spoil anything but I laughed.