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Yeah. Agreed.

Tutorials are always a hassle when it comes to "complex systems" in any game and can take a good while to get it right, so making it good enough in such little time is a challenge in itself. Especially since I made the "tutorial" near the end because the rest of the time was spent on making the game.

It was actually worse than the current version, as the player could soft-lock themselves. But after seeing some people test it before the deadline, I was able to change it. But after seeing more people play it, I now have a better understanding in the approach for the tutorial.

Thanks for playing!