Like other mentioned, I really enjoyed the presentation, but I think the tutorial is a bit lacking. In a game with this level of complexity, you really need to focus on making sure your player will understand the systems involved, and how to properly apply them. Obviously in the setting of a game jam, its hard to have enough time to both make a full featured game, and properly explain to the players, but in the future I hope you'll continue with it and flesh it out more, because the visual and audio experience feel very good already. Great work!
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Yeah. Agreed.
Tutorials are always a hassle when it comes to "complex systems" in any game and can take a good while to get it right, so making it good enough in such little time is a challenge in itself. Especially since I made the "tutorial" near the end because the rest of the time was spent on making the game.
It was actually worse than the current version, as the player could soft-lock themselves. But after seeing some people test it before the deadline, I was able to change it. But after seeing more people play it, I now have a better understanding in the approach for the tutorial.
Thanks for playing!