this was a really neat concept for a game! i hope you’re able to flesh out this idea further after the jam, because i really wish i could see more done with it. i had to use my brain in ways i don’t really tend to use it for when playing a platformer, which was really nice - though just when i felt like i’d gotten pretty good at using the phase ability, the game ended. i’d love to see how it would interact with other new concepts! i also really liked the aesthetic you were going for with it. it was simple, but it was very unique and weird and cool! i hope bobby enjoyed his soup ^^