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The physics and gameplay were both very fun and I'm very glad the checkpoint system was generous enough to start the player at the same screen after each death. 

I'm not sure if I reached the true end of the game since I did manage to defeat a giant flying eyeball, but was teleported back into the previous screen after doing so. Then, in the next screen, I couldn't figure out the solution and couldn't exit from the way I came in. 

Despite that problem, the gameplay was great and the aesthetics and music lent the whole game an enjoyable kinetic energy!

The eyeball was the secret boss, actually! The room where you can access that boss (and then get teleported back to) is about the halfway point. After that, the design gets a little more tricky. The room you were on was all about getting the proper angle on your burst.  Of course, the balancing was a little iffy, which I'm going to do my best to refine when I revisit this concept. I'm glad you enjoyed it up until that point, though! Thanks for giving it a play!