I'm going to nitpick a lot because a lot of little things added up and affected the scores I gave, especially enjoyment, so before you read that I want you to know I legitimately enjoyed it and it's a favorite to place well for me so far. It's notable that all those little things didn't bother me much because the experience was otherwise so solid.
Enjoyment & Execution 4 - As they so often are they're tied together and suffer a little for it.
There's one room (alluded to by Zephyr below) that requires fairly noticeable coyote time use and I had to look up how to use the paralyze ability. Aside from that one room everything felt pretty fair, movement felt good, game was generally enjoyable. Kudos on 2 bosses and a chase scene.
Discretionary things that affected enjoyment: Spike pits are almost always a guaranteed kill, with notable backtracking. Spike ceilings aren't. I would recommend doing a respawn-at-last-solid-platform-or-so for pits and ceilings and making the jump that's giving people trouble in that one room a bit more vertically generous. I would also try to time the platforms a bit more casually since they feel a bit like a speedrun-or-suffer situation, or even a "train always leaves the station when you arrive" kind of deal in some rooms.
Sensory 5 - All-around visuals are solid, nothing to complain about there. I did have random sounds happening that sounded almost like the MegaZeux bomb noise and I had no clue what the intended trigger was there.
Metroidvania 4 - Pretty standard stuff in this regard. Solid Mini-vania. Should be getting more attention/ratings.