Thanks for playing the game!
Super happy that you noticed the tiny details!
Having these insignificant interactions with the world - if your game is not super focused, or arcade like - gives a sense of immersion and depth.
The movement speed and mechanics definitely need some time in the oven, if nothing else, then cutting the directional movement penalty by half.
Glad you enjoyed the game!
PS. Chancla was very well put together, if a bit rough around the edges in the term of bosses, but I was very impressed that cheesing a boss, and defeating him in a non intended way didn't break a single thing! Hats of to that!