I love the attention to details, for example the reverb effect on sounds when going inside.
Some simple things like having destroyable objects and being able to sneak and kick enemies down are pretty nice additions, somehow I felt empowered.
The fact that walking is slower when not going forward feels realistic but I couldn't get used to it.
I appreciated the intro, together with the audio, it certainly sets the mood.
Viewing post in Sol Amok jam comments
Thanks for playing the game!
Super happy that you noticed the tiny details!
Having these insignificant interactions with the world - if your game is not super focused, or arcade like - gives a sense of immersion and depth.
The movement speed and mechanics definitely need some time in the oven, if nothing else, then cutting the directional movement penalty by half.
Glad you enjoyed the game!
PS. Chancla was very well put together, if a bit rough around the edges in the term of bosses, but I was very impressed that cheesing a boss, and defeating him in a non intended way didn't break a single thing! Hats of to that!