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(+1)

Really clever idea that I think could have some potential for iteration. 

At the moment I think the way you interact with the dungeon is a bit too simple. There should be more reason to switch between the modes. The best way to play atm is to get a really short path to the dungeon and then just rush through it while skipping all the enemies. The actual dungeon and the combat is honestly the one part that I enjoy the least in this game, but if there was a way to tie it in more with the match 3 puzzles than I think there is potential here.

Great proof of concept tho and extremely unique. 

(+1)

Thank you for the feedback, I'm glad to hear you liked the concept! There's definitely a lot of room to expand and improve on it, I had a lot more ideas than what I was able to fit in for the jam