Those two games had some influence on this game! As well as a bit of Into The Breach and Chess.
I'm big on UI myself, so I always try and make sure navigation and using the UI feels good.
I'm also big on sounds, so I took extra care to get the Dice right and get them to feel weight.
The lightning (ENERGY) wasn't explained all too well, and it used an input that wasn't intuitive. (Hold Right Click on a Metal)
Each Metal had an ability that used ENERGY, and helped mitigate some of the ATTACK GRIT.
Had a ton of fun working on it, and glad you enjoyed it!