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(+1)

this was really neat, it was like a combination of genres between missile command and an idle game! it was really interesting like this, it felt like there were more stakes involved on both ends, which made it work super well. i loved the aesthetic you chose to go with for this game, too. there’s a lot of games nowadays that try to go for a retro aesthetic, but you never see anything that tries to replicate this specific era. i would like to second how it’s a little difficult to stay precise at higher speeds, but honestly, i kind of like the difficulty increase as you get later into the game like this. cool stuff and great job!

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Thank you! Glad you enjoyed our game!
I really like the "simplicity" of the CGA era visuals not to mention some of my favorites non adventure games (Sopwith, Alley cat) were using this visual style.
Another jammer suggested using interpolation for speed something that could help with the higher speeds.
This along a few small other fixes can easily be added to the game post jam.