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No need to panic, the program I chose to use is Blender. Regarding the models, I recreated them to look almost exactly the same, just with better topology, texture quality, and better hair. Honey Select not only gives me a bad reputation, but it's almost like a fight every time I want to make something. For example: To import clothing in it, I need to make it in Blender, create textures in Substance, rig it, weight paint it, transfer it to Unity, test it in Unity, if it works, create a mod, play with textures because Unity sucks, transfer this mod to HS2, test if it works, notice a problem and repeat those processes until it finally works. As I'm not knowledgeable enough to make body parts disappear while wearing clothing, there will always be parts like neck or hands going through the texture, which will require me to spend even more time photoshopping them or spend hours remaking weight painting and testing what works and what doesn't. The optimization problem seems to be quite a well-known phenomenon, so I won't talk about it. Oh, there is also a lighting problem, and the only way to apply bouncing light seems to be through HDRI's, which is not good. Anyway, the point is, now when I can make something better and quicker, sticking to a program that hates me is quite nerve-wracking. The transition will not be a sudden one; I will inform everyone and show my progress later.

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I see, thank you for telling us. As I said before I believe in you and your vision, and I will continue to support no matter what you decide. You seem pretty determined on this so I believe this would make the game better. You have clear goals and ambitions, are not afraid of making bold changes, and that's what impresses me the most. Good luck on that Kuro!

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Thanks for the understanding.