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Hello Carlos, well, you're right about the left click. In other games, I apply exactly what you're saying, but in this one, I opted for "enter" to somehow force the pace of the game to be slower. I appreciate that advice because the use of "enter" wasn't intentional, and it would have helped me a lot. I'll look into the bug issue

In summary, it's a material with added global coordinates that warp the meshes based on the player's position. On the other hand, there's a shader that changes the resolution according to the player's camera and applies a sort of 'mask,' so to speak