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(+1)

I liked the visuals, I liked the blippy sound effects, and the mouse look was very smooth and had a sensible sensitivity. First person jam games can often be scary because of janky mouselook!

I'm mainly just curious why the player's acceleration is so slow, you can't really react to enemies shooting - you need to make sure you're moving fast enough before you see them, and don't slow down/hit a wall until you kill them. Led to some frustrating deaths.

Otherwise it was pretty neat, good job tackling 3D, I'm a big fan of first person shooters !

(+1)

Glad you liked it! And I'm glad I got the mouse look right - I personally prefer mouselook to be a bit more sensitive so I had to go against my gut on that one!

I'd agree with that actually - the idea was to make it so the player kept moving rather than carefully walking around corners so that it ended up a more arcadey and fun experience. However I do think that 1) the player accelerates a little too slow as you say and 2) that the player decelerates too slow too (so you slide a lot!)

Thanks for the feedback though, it's very helpful 😃!

Of course! I was thinking as I was playing what it might be like if the player accelerated enough that they could bounce off of walls if they collided. Hard to tell if that would be fun or confusing without playtesting, but maybe something to try out if you wanted to keep the sliding momentum as a mechanic