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(+1)

Glad you liked it! And I'm glad I got the mouse look right - I personally prefer mouselook to be a bit more sensitive so I had to go against my gut on that one!

I'd agree with that actually - the idea was to make it so the player kept moving rather than carefully walking around corners so that it ended up a more arcadey and fun experience. However I do think that 1) the player accelerates a little too slow as you say and 2) that the player decelerates too slow too (so you slide a lot!)

Thanks for the feedback though, it's very helpful 😃!

Of course! I was thinking as I was playing what it might be like if the player accelerated enough that they could bounce off of walls if they collided. Hard to tell if that would be fun or confusing without playtesting, but maybe something to try out if you wanted to keep the sliding momentum as a mechanic