Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

this amount of weapons is super impressive and the detail put into each one is pretty insane my only question is , why? borderlands and games with a similar amount of weapons have the amount of weapons that they do because they are first person. the guns take up a lot of the screen and you can see all of the details that make that gun unique , but this game is top down their is no emphasis put on the guns by the perspective and you can barely see them. and their is not much difference between each gun, like why go to the trouble of making 107 guns if there are only like 5 that feel radically different ,another thing instead of making half of the weapons the same gun with different attachments why not make an attachment system? but at the end of the day despite all of the criticism i do not think this was entirely a mistake I dont think this will ruin the game i just think in this situation you should have spent your time and energy working on something like the AI , level design or making the destructible enviroment non-kinematic before the force of the bullets is applied so that it makes a proper hole instead of just making the wall shake and crumble on the first shot. 

I don't think I wasted my time and energy, and I don't think an attachment system would work for this game.

sorry if that came off mean spirited i still think your game will benefit from the amount of weapons, just not as much as the amount of time and detail you put into it would warrant. I respect the grind and wish you the best. 

Thank you