I am a developer here on itch I make goofy physics based FPS games, but recently ive been trying to make more story based games. this has been difficult mainly because im really bad at making people act like people and writing a coherent and satisfying plot. i would love to work on a project with someone who knows what their doing in that department. I havent really thought through the specifics of it but if you want to do something like that im totally down.I should warn you though im not professional in the slightest .
Mac&cheesy
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I like how unique this game feels in the way that it controls and the way it looks. kinda brings me back to playing quake on my chromebook. I think a horror game with this presentation would be great because using tank controls under pressure would be super stressful and the dungeon itself looks great. i also love the use of the mouse for interaction . however this game loses all tension when i see that goofy monster asset that doesnt fit in the dungeon at all.
The camera keeps shaking extremely violently on the z axis (most likely because of the below average frame rate ) so i wasn't able to get very far. might come back and try again later but i thought you should know about the shaking. the shaking doesn't make it unplayable, but it comes close.feels like my character is utterly shit faced. try multiplying the shake intensity by the delta time.
this amount of weapons is super impressive and the detail put into each one is pretty insane my only question is , why? borderlands and games with a similar amount of weapons have the amount of weapons that they do because they are first person. the guns take up a lot of the screen and you can see all of the details that make that gun unique , but this game is top down their is no emphasis put on the guns by the perspective and you can barely see them. and their is not much difference between each gun, like why go to the trouble of making 107 guns if there are only like 5 that feel radically different ,another thing instead of making half of the weapons the same gun with different attachments why not make an attachment system? but at the end of the day despite all of the criticism i do not think this was entirely a mistake I dont think this will ruin the game i just think in this situation you should have spent your time and energy working on something like the AI , level design or making the destructible enviroment non-kinematic before the force of the bullets is applied so that it makes a proper hole instead of just making the wall shake and crumble on the first shot.