ill check it out when i remember to
Mac&cheesy
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I really enjoyed this game on my first playthrough I think I went through the intended thought process and gradually realized there was something suspicious going on however at the end of the game I thought, wow I just did a genocide run, lets do a pacifist run. this is because the entire game you have the option to flee from minor enemies and the first boss says it "can smell the blood of its brothers on you" implying that it would know whether or not you killed anyone. I did really like this game and its characters however I think the ending would hit a lot harder if the player actually had a say in how it went down, that way its not bushi who caused a genocide its ME the player who did. Also the music is really good particularly the fight music from the first floor.
sorry this wasn't very clear but the gun is not to kill the creature that follows you constantly and tries to punch you that creature is invincible. The gun is to kill the monsters who also have guns. The creature constantly following you is meant more to be a nemesis from resident evil type character. Thanks for playing! I will try to make this more clear in the post jam version
I am a developer here on itch I make goofy physics based FPS games, but recently ive been trying to make more story based games. this has been difficult mainly because im really bad at making people act like people and writing a coherent and satisfying plot. i would love to work on a project with someone who knows what their doing in that department. I havent really thought through the specifics of it but if you want to do something like that im totally down.I should warn you though im not professional in the slightest .
I like how unique this game feels in the way that it controls and the way it looks. kinda brings me back to playing quake on my chromebook. I think a horror game with this presentation would be great because using tank controls under pressure would be super stressful and the dungeon itself looks great. i also love the use of the mouse for interaction . however this game loses all tension when i see that goofy monster asset that doesnt fit in the dungeon at all.
The camera keeps shaking extremely violently on the z axis (most likely because of the below average frame rate ) so i wasn't able to get very far. might come back and try again later but i thought you should know about the shaking. the shaking doesn't make it unplayable, but it comes close.feels like my character is utterly shit faced. try multiplying the shake intensity by the delta time.