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(+1)

To me, this seems like a game with a lot potential that just slightly misses the mark. The main gameplay loop and crafting/upgrading system is very promising, but in practice the game just doesn't feel all that fun. 

I'd  say this mainly has to do with the lack of threat and motivation. A 12 minute marker at the beginning of the game is just a bit too much, especially for a rather repetitive gameplay loop. That together with the fact that the levels increase only very slowly make it so that after a few minutes, the game starts to feel stale. 

That being said, I think that some small tweaks could improve the experience a lot. Some suggestions are:

- reduce total time / time between levels. You could try breaking the total time up into sub-counters, where e.g. you have multiple rounds of two minutes to gain as many points as possible.

- Add more elements to the game, such as obstacles or enemies that gradually appear, making walking around more of a challenge.

- The addition of power-ups, a boost meter that slowly builds up, etc.


But then again, this is of course just one opinion, so feel free to do with it whatever you want!

Thanks for the  feedback.

Some info about my thought process while making the game

1 - I knew the 12 minute marker was too long, the only reason I did it was to reference the "The Twelve Days of Christmas" / "12 Hours Before Christmas".
2 - Something that was planned to be added but I didnt have the time to implemented, was a different way to craft the gifts by the anvil and get the gift materials... "A quick time event".

3 - You played as two characters Santa and an Elf (Explaining the gameplay I would of implemented might be hard without a visual)