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Pros: This is one of the most polished games in the jam. It's honestly amazing how you managed to make a game that looks this good in just three days! The aesthetics are top notch and the gameplay is simple but pretty addicting. It feels like a mini Civilisation game, and a very enjoyable one at that!

Cons: There either needs to be a win state or the difficulty and game balance needs to be adjusted. I suck at strategy games, but even I managed to survive for a long time. Eventually though, the game just seems to decide, "You're not allowed to survive any longer" and drops like six invaders on your island at once so it becomes basically impossible to continue. It could also do with some added depth, and an incentive to make better use of zeal. I didn't even notice zeal was a thing the entire time because it barely even matters. Nevertheless, awesome game!

It definitely needs a lot of balancing work, and ideally a better end state than entropic invaders for sure, that was just the easiest one we could make in time provided to make sure people weren't playing the game for an hour per run.  The higher your Zeal the easier it is to deal with those Invaders without taking any losses but also the less likely you are to add more followers, we could probably communicate its effects better to the player, but mathematically it does matter.  Also the higher you keep your Karma the less likely you are to get a bunch of invaders dropped on you at once so if you're not paying attention to either of those numbers you're likely to feel blindsided by the consequences, which again is part failure on our end to effectively communicate the exact consequences beyond the intro and help text.

Not sure what you felt was surviving a "long time" without any Score reference, but just to share some reference in testing the highest dev score was 856, and post submission the highest score I've seen was 1200.

Thanks for taking time to play and leave some feedback.  We appreciate it!