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(+2)

I haven’t exhausted the contents of the demo yet, but this is looking quite well done. The aesthetic feels well thought out and the combat is far beyond just reskins of RPGmakers base mechanics.

Can’t say I’m a huge fan of how much of the genre is jRPGs (which I understand is largely due to RPGM’s accessibility) but I can’t deny this is a good one of those.

My main gripe currently is the jump to chapter 7 feels very disorientating because it plops you half way between the town and the fairy portal, making the path forward in what has so far been a linear game unclear.

I spent a good 2 hours wondering if I was going the right direction because I fought my way to the portal first before finding the town.

To me it would make more sense to drop you into the town after the timeskip and introduce the party management/social features there before the player dives back into combat with their new companions.

And this is probably more of a personal taste thing, but I think most combat animations should be at least 30% faster. Turning them off completely is a shame when so much work has been put into them and some really overstay their welcome for how often you see them.

1-2 seconds is generally the sweet spot where you can process what happens but things still feel like they are moving along.

(+1)

Wow, thank you for trying out Edypos. 

First of all, this is a demo and the "Chapter 7" timeskip was more of a proof of concept for players to try out and get a feel on all of the 5 Waifs. So I understand that dropping you in the middle of nowhere without context is a bit jarring. The actual game will be in a more chronological order.

For the animation, this has been a major criticism and I've been looking to fix them, save for some in order to better streamline combat. 

I suppose there's too much delay inbetween as well. 

Production should resume somewhere in mid Jan next year and I hope development will be speedy enough. 

Thanks for playing Edypos, and I hope you've enjoyed it in spite of the things that rustled your jimmies. 🙏🙏

(+2)

This game has a lot of soul and I’m excited to see where things go! If you need more eyes looking over the project I’d be interested in helping too.

I’m pretty good with the technical side of things and with solo(ish) projects it’s important to automate as much of the development side as possible so you aren’t spending your free time computer-wrangling.