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(+1)

Hey, this was fun! The art was cute, the characters were fun, and the puzzles were engaging. Looking forward to seeing the rest of the exhibit!

I think the interface could use work; I found the controls difficult--specifically, the mix of keyboard and mouse (and arrows instead of the expected WASD), having to click repeatedly to select an answer (instead of being able to select from a drop-down), and having to backtrack through the lines of a conversation if I want to choose a different dialogue option. Hopefully these will get addressed in the full version.

(+1)

Thanks for the feedback! The controls with arrow keys and the dropdown selection should be relatively easy fixes. Not sure yet how to make backtracking easier I think that is the inherent downside of this whole concept.

Since you are playing all the jam games and you probably have a good difficulty reference: What did you think about the difficulty of the puzzles, should they be more difficult or was it just the right balance?

If you're not already, you might use a tool like Ink for the dialogue--Ink is quite good at branching a conversation several layers deep and then looping back to the root node when it finishes.

For difficulty, I think it's about right for the first couple of puzzles in a game like this. Even the first one was nontrivial and required a bit of thought, but I finished the whole thing in maybe 15 minutes. I'd expect them to get harder from here on out, though.