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Joszs

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A member registered Jan 19, 2016 · View creator page →

Creator of

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Thanks for the compliment, I can implement a undo button, will need to refactor the code a bit though to make that possible. 👍

Haha nice, this is a good excuse for me to pickup some linguistic puzzle book I recently found

Oh no, this is a bug, thanks for reporting!
I'll try to find why this is happening.

In the meantime you can press [R] to restart and return to the last checkpoint 

Which part specifically? I can give you some hints!

Any suggestions for a sense of completion? Should I make collecting the shapes the means of completion or should I introduce something else?

What do you think of having the in-game manual? You did not mention anything about it in your review. I'm hesitant whether I should keep the manual and whether I should just fully focus on the metroidvania mechanics

Thanks for playing. Feedback noted, I think I need to add fast travel between the checkpoints 👍

Thanks for the feedback! Yes, I definitely took some risks, experimentation is good for the game so I can find what works and what does not work. Were you mostly struggling with the difficulty of reading the manual and figuring out the mechanics? If that is the case I might drop the manual in favour of making the game more fun and playable.

Thanks a lot, do you think I should keep the handbook/manual or should I get rid of it? It might be more effective to just focus on the metroidvania type gameplay instead of also focusing on the manual.

Thanks a lot! I think I will make the full game eventually. Still figuring some things out, do you think I should keep the manual or should I drop it and focus more on the metroidvania type gameplay?

Do you think it would be fun to translate the manual, I could potentially add some kind of meaning to it.

I really have to start working on adding more traditional ending screens, I did not learn from my past mistakes 😅

Thanks so much for playing. I love the path you drew on the map! Can I use it in a video? What would you change to the projectiles? Why do you think they not fit? Just trying to find out so I can improve the game.

Thanks for playing!

What did you not like specifically about the projectiles? Was it the need to go back and forth a lot to shoot, I want to improve this feature. I could make it so you shoot one projectile that breaks all the blocks in one go instead of needing to shoot 10 projectiles to break some of the paths.

Thanks a lot! You can use the projectiles on the blocks that have the strike through, these are the breakable blocks, that is how you enter the location on the screenshot. So from the start immediately go to the left and there should be a row of breakable blocks in the wall exactly at the position where there is a line on the map. You have to position yourself correctly on the right step of the staircase to make sure you aim correctly. And then you should be able to get in the hole by using the L-shape and the flat shape.

Loved the mechanics, loved the story, I had to restart 3 times to get to ending B.

Loved this game, I think you are going to take 1st place.

I could not move anymore after the cutscene where I gave clothing to the (old) man. After restarting the game that did not happen anymore, so maybe some control buffering issue going on.

Not sure if changing the cat gun did anything actually. I'm on mac so when I press the ctrl button and click the arrow keys it switches between different windows. I could only shoot the 8-cat so I did not manage to get past the level with the blue yarn.

I chilled on the bench for a bit, cute little addition to the game. Nice intro, very good voice acting. 

Short but strong little experience

I was already expecting something weird would be going on with the duck after seeing the whole level and nothing suspicious. The game forced me to kill them 

Nice game but no projectile :sad-duck:

Using the mouse, the arrow keys/WASD and space at the same time is kinda awkward. maybe better to auto shoot or auto aim so you either do not have to use the space bar or the mouse.

Also having a sprite for the enemy would be nice, even it would have been a simple sprite, the transparant green blob was sometimes a bit diffiult to see against the background.

I really like these kinds of game. These games can be so addicting, I think your game was close to being that

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I tried again, this time around the WASD keys and arrow keys worked, not sure what was happening last time I played.

 Much more manageable to win when it is possible to move.
I managed to get rid of the cat virus 😎

I managed to get myself stuck in the trees 🙈

I was a bit surprised when I managed to complete the game even though all my sheep were just brutally murdered  and the player did not mention anything about the traumatic experience.

Nice responsive gameplay the movement, the throwing the movement of the enemies and the picking up of the stones felt all really good,

Love the title art and the begin screen, very stylish.

A few minor issues:

  • The controls during the cutscenes seem to not always respond when clicking the up key.
  • The puzzles with the moving platforms took a bit long, especially if you get killed by some of the monster like me or are too slow also like me 😅

I really liked the ending, I threw the ball a few times and it definitely made me think.. then suddenly I had some dirt in my eyes (out of nowhere)

Nice and cute experience.

Cool to see Crunkle coming back again!

Small disclaimer: If you continue with this game and have a plottwist where the cute spider becomes the big huge creepy spider from the previous GDKO I will be very much upset 😭

That intro scene is the most amazing thing I have ever seen, combined with the music. Very clever and even poetic.

The story only keeps getting better, even the joke about the pigeon hole is funny.

For a game about math this game is very good. At the start I did think there definitely was some bruteforcing going on for me. At the end when there were less options and more varied options I liked it more since I could think about all the options in my head instead of trying them all.

Great ending 

Heey, when you start the game and you finish the tutorial tower you can either go left or right.

  • If you go left you get a new shape which is able to shoot projectiles. The projectiles can be used to open a secret opening to the left 😇
  • If you go to the right you find old-school snakes in snake tower which you have to move around to solve puzzles, you first need to climb snake tower before you get there though since the door is blocked by a snake.

🌟

Thanks for playing! Nice, it took some experimentation to make sure the player would be forced to learn the controls, by dropping the player in the tower till they figured out how to move the snake. Happy that you managed to figure everything out.

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Yeah I pushed the difficulty up a lot, I definitely took some risk. Hopefully I did not make it too difficult

Thanks a lot, designing puzzles is hard, happy that you like it.

Do you like it?

I might someday, I tried multiple times developing this game but I constantly run into issues with making the puzzles. It is difficult to make good and concrete puzzles which depend on the chronology of the story.

I first want to finish Shift Shape after that I might take another look at this.

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Made another video about round 1:


This game was made for a game jam in two weeks. I did not have time to make an actual language, the texts consists of a bunch of random symbols I drew.

No need to translate

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Thank you! I plan on making this into a full release eventually, you can track the progress on my youtube channel, I will be making a video about the game:

https://youtube.com/@joszsmakesgames?feature=shared

Haha, I did not expect anyone to find this! Good job!

This is the shape I used during development to quickly iterate over making the puzzles.

Thanks! I already have some very cool idea to implement fast travel 🤯

We should make sure all the metroidvania games get to the final.

Yes, I agree,  speed of backtracking is always an issue in metroidvanias.Ddo you have any suggestions to make the backtracking faster? I can add fast travelling between the checkpoints maybe in the next round.