Thanks for the compliment, I can implement a undo button, will need to refactor the code a bit though to make that possible. 👍
Joszs
Creator of
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Thanks for the feedback! Yes, I definitely took some risks, experimentation is good for the game so I can find what works and what does not work. Were you mostly struggling with the difficulty of reading the manual and figuring out the mechanics? If that is the case I might drop the manual in favour of making the game more fun and playable.
Thanks for playing!
What did you not like specifically about the projectiles? Was it the need to go back and forth a lot to shoot, I want to improve this feature. I could make it so you shoot one projectile that breaks all the blocks in one go instead of needing to shoot 10 projectiles to break some of the paths.
Thanks a lot! You can use the projectiles on the blocks that have the strike through, these are the breakable blocks, that is how you enter the location on the screenshot. So from the start immediately go to the left and there should be a row of breakable blocks in the wall exactly at the position where there is a line on the map. You have to position yourself correctly on the right step of the staircase to make sure you aim correctly. And then you should be able to get in the hole by using the L-shape and the flat shape.
I could not move anymore after the cutscene where I gave clothing to the (old) man. After restarting the game that did not happen anymore, so maybe some control buffering issue going on.
Not sure if changing the cat gun did anything actually. I'm on mac so when I press the ctrl button and click the arrow keys it switches between different windows. I could only shoot the 8-cat so I did not manage to get past the level with the blue yarn.
I chilled on the bench for a bit, cute little addition to the game. Nice intro, very good voice acting.
Using the mouse, the arrow keys/WASD and space at the same time is kinda awkward. maybe better to auto shoot or auto aim so you either do not have to use the space bar or the mouse.
Also having a sprite for the enemy would be nice, even it would have been a simple sprite, the transparant green blob was sometimes a bit diffiult to see against the background.
I really like these kinds of game. These games can be so addicting, I think your game was close to being that
I managed to get myself stuck in the trees 🙈
I was a bit surprised when I managed to complete the game even though all my sheep were just brutally murdered and the player did not mention anything about the traumatic experience.
Nice responsive gameplay the movement, the throwing the movement of the enemies and the picking up of the stones felt all really good,
Love the title art and the begin screen, very stylish.
A few minor issues:
- The controls during the cutscenes seem to not always respond when clicking the up key.
- The puzzles with the moving platforms took a bit long, especially if you get killed by some of the monster like me or are too slow also like me 😅
I really liked the ending, I threw the ball a few times and it definitely made me think.. then suddenly I had some dirt in my eyes (out of nowhere)
That intro scene is the most amazing thing I have ever seen, combined with the music. Very clever and even poetic.
The story only keeps getting better, even the joke about the pigeon hole is funny.
For a game about math this game is very good. At the start I did think there definitely was some bruteforcing going on for me. At the end when there were less options and more varied options I liked it more since I could think about all the options in my head instead of trying them all.
Great ending
Heey, when you start the game and you finish the tutorial tower you can either go left or right.
- If you go left you get a new shape which is able to shoot projectiles. The projectiles can be used to open a secret opening to the left 😇
- If you go to the right you find old-school snakes in snake tower which you have to move around to solve puzzles, you first need to climb snake tower before you get there though since the door is blocked by a snake.
Do you like it?
I might someday, I tried multiple times developing this game but I constantly run into issues with making the puzzles. It is difficult to make good and concrete puzzles which depend on the chronology of the story.
I first want to finish Shift Shape after that I might take another look at this.