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(+2)

just beat inhumane difficulty, absolutely fantastic, the combat sometimes switches from pure action (when fighting monsters), to more controlled action (when fighting humans), with a few nice and easy puzzles, and the 1st miniboss was quite fun to fight, altho that teleport was quite suprising.

(+1)

Thanks a lot, I plan some more enemy types and expanding the miniboss concept with additional mechanics. I plan to add some randomized events after defeating monsters such as spawning anomalies and stuff like that to make it feel more dynamic. 

(+1)

nice, another small thing I noticed was how the anomalies (creatures) only appear in dark areas