Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

whew it's really, really good. the art is cute and the music and sfx are effective. I was always just on the edge of being overwhelmed. got saved by the clock a few times but never had an unhappy customer at the end of week 1.

I would actually.. really like to play this in a local versus scenario against my wife or friends to see who runs a better sushi belt :D

Glad to hear! I'm still tweaking the customer's spawn rate to balance overwhelming versus the brief respite, so feedback on that is always appreciated!

I was considering local multiplayer options for a future version,  the game is so small could fit 4 split screen kitchens or a larger shared kitchen.

I should have played more past day 8 -- I had only memorized 3-4 recipes so I believe the difficulty still has room to ramp up over time, or else other difficulties could start with more recipes/customers from the beginning. The initial curve feels good to me though!

I would happily pay for a 2-4 kitchen local multiplayer without any expansion of the features other than displaying whomever had the high score after 7-14 days ( ̄ω ̄)

(+1)

Ready your wallet :)