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whew it's really, really good. the art is cute and the music and sfx are effective. I was always just on the edge of being overwhelmed. got saved by the clock a few times but never had an unhappy customer at the end of week 1.

I would actually.. really like to play this in a local versus scenario against my wife or friends to see who runs a better sushi belt :D

Glad to hear! I'm still tweaking the customer's spawn rate to balance overwhelming versus the brief respite, so feedback on that is always appreciated!

I was considering local multiplayer options for a future version,  the game is so small could fit 4 split screen kitchens or a larger shared kitchen.

I should have played more past day 8 -- I had only memorized 3-4 recipes so I believe the difficulty still has room to ramp up over time, or else other difficulties could start with more recipes/customers from the beginning. The initial curve feels good to me though!

I would happily pay for a 2-4 kitchen local multiplayer without any expansion of the features other than displaying whomever had the high score after 7-14 days ( ̄ω ̄)

(+1)

Ready your wallet :)