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Glad to hear! I'm still tweaking the customer's spawn rate to balance overwhelming versus the brief respite, so feedback on that is always appreciated!

I was considering local multiplayer options for a future version,  the game is so small could fit 4 split screen kitchens or a larger shared kitchen.

I should have played more past day 8 -- I had only memorized 3-4 recipes so I believe the difficulty still has room to ramp up over time, or else other difficulties could start with more recipes/customers from the beginning. The initial curve feels good to me though!

I would happily pay for a 2-4 kitchen local multiplayer without any expansion of the features other than displaying whomever had the high score after 7-14 days ( ̄ω ̄)

(+1)

Ready your wallet :)