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Thanks you so much for such a long and detailed comment! I'm considering the things you said a lot. I liked how the lack of up/down angle made me feel when replaying the game, so I experimented with it in the expanded/remade version to allow the player to have a better angle while still restricting them a little.

About the walking speed, I increased it for the expanded version and added a way to fly faster horizontally after collecting enough orbs to "level up", which advances the growth of the wings (another feature). Also, since the new map is bigger, I had to tweak the gravity, flying and jump height a lot to make controlling the fairy more dynamic and comfortable! The fairy feels a lot lighter, maybe like a bug would.

I know what you mean when you say you are a masochist gamer, haha. A lot of my game design choices come from the idea that part of the experience also comes from learning to handle "jank" or mechanics that work in a very specific and not intuitive way. I enjoy those things in games so I often add them consciously. Of course, I always expect people to criticize them and I think that's valid and helps me understand better what I want to keep and what I want to improve/make less tedious.

Thanks a lot for this, it always helps me move forward and like what I do!