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It's a working demo but I'm a little peeved that the ending trigger was so hard to find especially when the windows seem to suggest you can LEAVE. And the player character's light needs a liiitle bit of adjustment. It's slightly too low to the ground so when you approach some areas like tables too closely you end up casting shadows onto the table surface as the light is blocked by the table edge.

Only  unusual creative decision that sticks out to me is the third person character dialogue as a first person player character like 'he mutters to himself I hope this still works". I'm guessing this is perhaps some residual dialogue clunkiness from writing this game as a short story first?

Regarding the dialog it's not the MC who's narrating, as a Character MC is not even aware of the narrative. Maybe it's not super well executed and it needs some tinkering. It may be one of those things that would make more sense in a longer game. Food for thought. Thanks for the comment.