Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I dont think godot exposes a way to scale up the theme textures, so that would require to scale everything by hand, including margins, subregions, etc.

That's exactly what I did for the elements I use. It is tedious but worth it.

You know, there is a  "Default Theme Scale" option in the project settings. Maybe that helps?

Already tried that, did nothing