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Great job! I had a lot of fun with the game. The characters look cute, and the perspective is pretty wacky. The tongue grapple is especially fun to use but a bit unintuitive.

I was surprised how expansive the game was, actually. Main menu, soundtrack (I recognize the drum samples from beepbox), multiple enemies and hazards, huge levels and even a map/fog of war system. Very impressive.

I took the time to explore it all, even though I found some sequence breaks, which I wonder if you knew about? Basically, you can get the grapple early with a damage boost, and save frogetta with no other abilities. It's nothing too negative, I think sequence breaks are cool if they're difficult to achieve, but it took only a few tries.

Overall I really liked it! Even the little dev bonus at the end is something unique.

(+1)

Thank you so much for all of the comments and great feedback!

We are very interested in that sequence break you mentioned. I think I know what you mean by damage boost. Do you happen to have or do you think you could do a short video or gif of that part?

If not, we understand and can probably find and/or recreate it. 

Thanks again!

Here's a video of both the damage boost and some wall climbing you can do with the grapple. The wall climbing is not easy and pretty tedious so it's more a cool trick than anything problematic. You need some horizontal space to climb, so if you fall in the narrow pit next to the upgrade you're softlocked (unless you have the climbing upgrade of course). It's possible to climb up to the ceiling of every level and reach lots of places.