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(1 edit)

Agreed with most of the comments, played a few rounds and at first thought it was too easy and then got overwhelmed. I played this on linux and did run into a crash too and saw your comment asking what it was so I played a couple more times to see if I could reproduce it

thread 'main' panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_hierarchy-0.12.1/src/hierarchy.rs:50:35:
Entity 271v4 does not exist
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic when applying buffers for system `recycler::trash::handle_trash_collision`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!

Looks like a timing edge case where an entity no longer exists but it's used in a query or something? 

(+1)

Thank you for playing my game and for the feedback!
This is very helpful information, and I managed to find the problem based on what you sent so thank you very much.
The problem is just as you said (You have very impressive debug skills by the way) it happens when you finish a word and the trash connected to it activates a collision in the fame frame. I'm working on a fix now :)