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Recycler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #69 | 2.267 | 2.818 |
Theme interpretation | #72 | 2.267 | 2.818 |
Fun | #74 | 1.828 | 2.273 |
Overall | #74 | 2.121 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Agreed with most of the comments, played a few rounds and at first thought it was too easy and then got overwhelmed. I played this on linux and did run into a crash too and saw your comment asking what it was so I played a couple more times to see if I could reproduce it
thread 'main' panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_hierarchy-0.12.1/src/hierarchy.rs:50:35:
Entity 271v4 does not exist
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic when applying buffers for system `recycler::trash::handle_trash_collision`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!
Looks like a timing edge case where an entity no longer exists but it's used in a query or something?
Thank you for playing my game and for the feedback!
This is very helpful information, and I managed to find the problem based on what you sent so thank you very much.
The problem is just as you said (You have very impressive debug skills by the way) it happens when you finish a word and the trash connected to it activates a collision in the fame frame. I'm working on a fix now :)
I never thought I'd see a typing game utilizing a physics engine...
Haha It was harder than I originally thought but it was super fun to do and play with and thank you for playing my game!
I ran it on a linux vm in the end and while that ran, it crashed on me on my 2nd try.
I do like me a typing game, but I'm slow (50-ish WPM) and this way too fast/hard for me. I also agree with euclidean-whale - there's not much to do besides just typing as fast as possible. Also I don't quite get why the trash duplicates on collision.
Interesting, if you still have it I would love to get the error you got before the crash to debug it on my side. I appreciate your feedback and I agree that the game is too hard and is "just a typing game", I hope that the next update I'm planning will make the game more playable and fun for everyone :)
The reason the trash duplicates on collision was kind of an artistic choice of mine, the entire game is about destroying trash and it's a common thing in life that where there is trash more trash follows so I wanted to replicate this feeling and make the player feel like that the more trash they missed the bigger the problem gets.
And again thank you for playing my game :)
Always nice to see a typing game in the mix!
Thanks for providing source code so I can play on my mac.
I thought the way you implemented text highlighting was interesting, with one section per character. In my games I've been using two text sections total, and moving characters between them. It's not obvious at all to me which would perform better. I think that would be interesting (but sort of pointless) to test out, haha.
I thought the gameplay was a little basic. It wasn't totally obvious to me what was going on with the exploding trash, but reading the game page cleared that up a little bit. But IMO it's not a super interesting mechanic. It seems like no matter what, all you're doing is typing the words in order as fast as possible. I didn't really feel like there was enough time to think about typing ctrl-backspace to abort typing one word in order to prioritize another, and that I should probably just finish the word.
The game seems like it would be quite long for fast typers. Some sort of ramp-up would help if there isn't already one
Thank you so much for taking the time to compile the code and trying out the game, I really appreciate it and your very honest and good feedback. I didn't think about using two sections and moving characters between them, it's very creative in my opinion :)
Your comment about the gameplay mechanic is very valid, I had some exciting plans on how to make it more fun that I will probably implement after the jam. There is a ramp-up system but I nerfed it quite a bit to try to make the the game accessible to a wider range of players but I might of missed both edges at the end.
Again thank you so much for the feedback and for playing my game, it means a lot :)
Wow, the long words... I type fast, but not that fast. I liked it!
Thank you for trying my game! I'm so very happy you like it :)
I wanted to add a difficulty slider to make the max word length cap, probably will do it soon.
The web build is broken and the Win build is reported as having a trojan. It didn't start for me in Sandbox either (it just crashes immediatelly). 🙁
I tried to remove the web version from my page and couldn't find the way to do it, sorry for that.
For the windows version, I cross compiled it for windows_gnu target so maybe that's why? I can assure you that it's not a virus but I completely understand if you don't trust a random person on the internet.
I'm pretty sure it's just a false positive, but I'll try later when I make a VM to run binaries just to be sure 🙂
That's probably the best thing to do when running a game from a game jam, I'll take a page from your book and will run the submissions of other people on a VM as well :)
Also thank you for going through the length of trying my game, I really appreciate it! and hope you will like it
I suck at this ! Maybe start a bit slower =)
You don't suck! The game is a bit too hard right now I guess 😅
I thought about adding a difficulty selection menu but I didn't have enough time to implement, I'll look into it after the jam and I hope you will be willing to try it again :)
Thank you so much for the feedback and for playing my game!