Oh boy, this, now this was an experience. I myself have wanted to make an entirely sound based game for some time now, but you guys went out of your way to still add some minimal visuals (to indicate motion or shining objects).
It might not win anything here but I honestly hope you'll keep developing projects like this in the near future, as it is a genre just waiting to be explored.
- Gameplay: Some criticisms here, traditionally text-based games often came with some sort of manual listing commands. I mean using one's imagination will only get you so far without checking the tutorial. That being said I did notice that some substations were welcome, I could type pick instead of get for instance. The two "puzzles" in the game weren't too hard, but that first one could have used an indicator or two for prompting the player to climb up the tree (such as tree sounds) Also, why the downer ending :~<
- Graphics: Title says it all, A Single Pixel Adventure. Still kudos for the how you handled complemented your audio effects visually.
- Audio: Ah yes, the star of the show! Disclaimer: I played the web version like a rebel instead of the executable. Fortunately I did have a pair of earphones on me so I was at least able to distinguish between east/west. I can't quite tell if there is a way to distinguish north/south other than north seeming to sound ever so slightly louder. But it gets the job done, if the commands were a bit more clear the player could usually imagine what they have to do
besides robbing a witchorgifting a mermaid a sword - Authenticity: Title says it all, A Single Pixel Adventure. You could have at least had a display for words that were typed on the screen, but I'm assuming its exclusion was entirely a design choice.
Overall great idea, just this might not have been the jam meant for it. Again I can only beg you at this point to see what else you can do with these mechanics in the future