Lovely concept! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
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One By One: A Single Pixel Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 4.750 | 4.750 |
Gameplay | #34 | 3.583 | 3.583 |
Overall | #36 | 3.813 | 3.813 |
Authenticity (Use of resolution restriction) | #89 | 4.000 | 4.000 |
Graphics | #97 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Oh boy, this, now this was an experience. I myself have wanted to make an entirely sound based game for some time now, but you guys went out of your way to still add some minimal visuals (to indicate motion or shining objects).
It might not win anything here but I honestly hope you'll keep developing projects like this in the near future, as it is a genre just waiting to be explored.
- Gameplay: Some criticisms here, traditionally text-based games often came with some sort of manual listing commands. I mean using one's imagination will only get you so far without checking the tutorial. That being said I did notice that some substations were welcome, I could type pick instead of get for instance. The two "puzzles" in the game weren't too hard, but that first one could have used an indicator or two for prompting the player to climb up the tree (such as tree sounds) Also, why the downer ending :~<
- Graphics: Title says it all, A Single Pixel Adventure. Still kudos for the how you handled complemented your audio effects visually.
- Audio: Ah yes, the star of the show! Disclaimer: I played the web version like a rebel instead of the executable. Fortunately I did have a pair of earphones on me so I was at least able to distinguish between east/west. I can't quite tell if there is a way to distinguish north/south other than north seeming to sound ever so slightly louder. But it gets the job done, if the commands were a bit more clear the player could usually imagine what they have to do
besides robbing a witchorgifting a mermaid a sword - Authenticity: Title says it all, A Single Pixel Adventure. You could have at least had a display for words that were typed on the screen, but I'm assuming its exclusion was entirely a design choice.
Overall great idea, just this might not have been the jam meant for it. Again I can only beg you at this point to see what else you can do with these mechanics in the future
I loved the idea. The one pixel really helps to visualise the story and says so many things already. It is very interesting how this nice setup can inflame the imagination.
Very well done.
I thought this was a really interesting concept - reminded me of the "audio" games on iOS. Feels like it needs more cues or to be simplified - not being able to see the text you type makes it confusing, particularly with more complex commands. It's also not clear what the audio refers to. I struggles to get out of the first room, even following the walkthrough. Really good idea and I'd like to see(?) more of these sorts of games!
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