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I don't think it has to be stated that this game has impeccable presentation, but the puzzle mechanics are also really cool! The perspective tricks and different abilities based on it are really novel and make for some engaging systems. It must also be stated that the graphic design in the game is actually really conducive to understanding the rules and mechanics, ie the outlines being climbable with Cogmo's triangular treads that face forward to imply verticality in addition to forward movement, and the red parts of the level showing you what's hidden in sidescrolling mode. Really intuitive design that makes for a cool experience. Would be really interested to see where it's taken if it goes any further!

Also wow I can't believe I forgot to comment on this for so long, I am a fool. :']

Thank you for the nice words. You’ve been going through a volume of games on stream (and really dedicating yourself to finishing them!). Awesome of you to interview/highlight devs as you have been doing, and it was a pleasure getting to be on stream. It’s invaluable getting to see someone playing your game in realtime.

I have some interesting ideas but omg it’s such a nightmare to program mechanics that work seamlessly in 2D and 3D 😭