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Thanks for the feedback! I tried to make the second game as easy as possible since I was afraid that the points requirement would've been too high to reach if I had too many anvils spawn on the screen. I've learned from the very first game jam that I've joined back in the summer that it's better for your game to be too easy than to be too hard in a game jam, because it's more likely that you'll get a negative response if players couldn't beat it.