This script is an example of setting the color from code. Is this along this lines of what you're looking for?
using System.Collections; using System.Collections.Generic; using UnityEngine; using RaymarchingToolkit; [RequireComponent(typeof(RaymarchObject))] [ExecuteInEditMode] public class ColorInput : MonoBehaviour { RaymarchObject obj; public string InputName; public Color ColorValue; void Start() { obj = GetComponent<RaymarchObject>(); } void Update() { var input = obj.GetMaterialInput(InputName); if (input != null) { input.color = ColorValue; } } }