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(+1)

this was really cool, the car felt incredible to control! i loved all the little physics interactions in the game, and i especially loved how big the map was and how you’re able to take multiple routes to get to the end. i wasn’t able to do any better than a neutral ending, even taking shortcuts, but i’m sure there’s some way to get some really good schmoovement in this game! the model work was also VERY good, i can’t believe that you made a map so expansive and so detailed in such a short timeframe. as for downsides, i think the biggest thing the game is missing for me is audio feedback. you mentioned having to cut the music at the last second because of copyright, but that’s not quite the problem for me personally - it feels a little weird with so little sound effects in the game. i think it would feel a lot smoother with sound effects for engine sounds, drifting, switching modes, sirens, etc, just little touches to make it feel less empty. (it’s probably just a me thing for why the lack of that affects me so much, though ^^”) outside of that, you’ve got something really awesome here! can’t wait to see more work on this!

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I'm glad you really enjoyed the game! The good ending takes a bit of exploration and listening to the tapes to figure out so don't worry about your skill! Thanks for the kind words for the map, it was my first time making enviro art and map making in unreal so it was a very scary endeavor. 

As for the  sounds, I do agree that audio is a bit too quiet and I wish we had more time to get more sounds in there. There was car sounds (and bad drifting sounds) and sirens so I wonder if you had one of our audio bugs where the game doesn't start with all the sounds on. Even still the lack of audio is definitely felt by the team! Thanks for playing :)